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Roads were made for journeys, not destinations.

You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.

This is the second edition of 10 Days in the USA.

Travel Connections:
- By Foot: Bordering state tiles may be placed side-by-side
- By Automobile: States may be connected by driving through a third state which borders them both (the car tile is put between them)
- By Air: Two states of the same color may be connected by a same-color airplane placed between them"

How to Play:
Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Alternatively, players may swap any two tiles in their tray. When a player has all their days connected correctly, they win the game.

Contents:
- 1 Game Board
- 1 Card Tray
- 8 Card Holders
- 50 state tiles
- 16 Transportation Cards
- 1 Travel Guide (Rule Book)


Roads were made for journeys, not destinations.

You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.

This is the second edition of 10 Days in the USA.


Travel Connections:
By Foot
Bordering state tiles may be placed side-by-side

By Automobile
States may be connected by driving through a third state which borders them both (the car tile is put between them)
By Air
Two states of the same color may be connected by a same-color airplane placed between them"


How to Play:
Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Alternatively, players may swap any two tiles in their tray. When a player has all their days connected correctly, they win the game.