An instant hit? Not quite…
Eric’s original prototype was quite different from the game we know today. For such a seemingly simple game, Flip 7 went through a surprisingly long development cycle.
David Blanchard, now The Op’s Director of Party and Family games, was involved with helping Eric pitch his prototype long before he came to work at The Op. David saw immediate potential in the product, but struggled to get publishers to bite.
“Finding success with a party card game is HARD AF. If you want to be in the mass retailers like Walmart or Target, you’re going up against a combination of new sensations like Taco Cat Goat Cheese Pizza or Exploding Kittens. As well as decade-old classics that have been ingrained into our collective subconscious like Uno, Phase 10, Skip-Bo, and Dutch Blitz.”
“If you pay attention to the peg hook section of games at mass, you’ll notice there isn’t a lot that changes over there - it’s a forest of evergreens. So I think the publishers I was showing the game to were also largely passing due to how competitive that space is and just how hard it is to have a product that breaks through.”