Relieve your regular Dungeon Master of their storytelling duties for a different kind of adventuring party, where fantasy roleplay meets murder mystery and a familiar world contains paths to new secrets. CLUE®: Dungeons & Dragons can now be yours!
This Wizards of the Coast-sanctioned version of “The Classic Mystery Game” calls for readied imaginations to explore the coastal land of Baldur’s Gate, where being “halfway to everywhere” means players are on the cusp of finishing an untold story of deception.
A valuable Infernal puzzle box, formerly in the possession of Hellriders from Elturel, has been hidden by an imposter among the party. Take on the role of Sylvira Savikas, Lulu, Slobberchops, Reya Mantlemorn, and others on a quest to uncover WHO was slain and replaced by one of Zariel’s minions, WHAT weapon was used in the execution, and WHERE the hell-forged puzzle box can be recovered!
The highest dice roll determines who goes first in CLUE: Dungeons & Dragons, where the quest begins for 2-6 players in the Elfsong Tavern. The haunted place of long rests is one of nine locations recognizable to those familiar with the Gate, the others including the maze-like chambers of The Undercellar, the narrow boundaries of Wyrm’s Crossing, and the chaotic hub of Little Calimshan.
Six pewter tokens represent the lethal tools possibly used to dispatch archangel Zariel’s unsuspecting victim. Narrow down the deadly weapon out of the Great Sword, Demon Longbow, Silverclaw, Mastercraft Scimitar, Horn of Blasting, or Censor of Remembrance—each of varying damage, but all custom-sculpted in fine detail.
Could the Dungeon of the Dead be the ancient catacomb where Minsc and Boo drew the Mastercraft Scimitar? Or was the passage to Low Lantern Tavern, Vanthampur Villa, the site where Falaster Fisk raised the Silverclaw at the fallen? A custom score pad aids adventurers in tracking what has been declared, while other components of the game include 6 color-coded player character movers, 6 Personality Cards, 21 Rumor Cards, 21 Intrigue Cards, an envelope, 2 dice and Rules.
Relive the nostalgia of past campaigns on the Sword Coast or learn the lore of Baldur’s Gate for the first time with CLUE: Dungeons & Dragons, available beyond The Wide directly from your local Barnes & Noble, or ask your favorite local game store!